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- A MIND FOREVER VOYAGING
-
- Part One
-
- "Tomorrow never yet,
- On any human being rose or set."
- --William Marsden.
-
- Thus begins the gripping quest of Perry Simm, who, all his life, believed
- himself to be human...a breathing, thinking being, only to awake after a
- horrible skycar accident to find he was far less than human, but much more
- than flesh and blood...the world's first intelligent, conscious computer!
-
- To get the true flavor of this adventure, it is highly recommended that you
- read the story that comes in the game package. Since so many of the functions
- you will perform in the future simulations will be repeated, they have been
- broken down into the "year scenarios" for 10, 20, 30, 40 and 50 year jumps
- ahead.
- ORIENTATION
-
- You awaken, as PRISM (the evolvement of Perry Simm's name), in an unspecified
- location and you "hear" the voice of Dr. Perelman telling you of your true
- function...to help PRISM Project Control gauge how current events will affect
- future events so that changes can be made to "The Plan."
-
- While you're waiting for Dr. Perelman to give you your orders, familiarize
- yourself with your surroundings. To get to any of the six locations within the
- PRISM complex, you simply type the mnemonic that identifies a given location.
- These mnemonics (and their associated locations) are:
-
- PPCC -- PRISM Project Control Center
- RCRO -- Research Center Rooftop
- PEOF -- Dr. Perelman's Office
- PCAF -- PRISM Facility Cafeteria
- MACO -- Maintenance Core
- WNNF -- World News Network Feeder
-
- In addition to "physical" locations, you may also visit "internal" locations
- within your CPU (Central Processing Unit). These locations are called MODES.
- When you woke up, you found yourself in an unspecified "physical" location,
- but you were in an "internal" location called "Communications." While you can
- travel to physical locations by typing the 4-letter code, you must ENTER an
- internal MODE. The internal locations are:
-
- Communications
- Interface
- Library
- Sleep
- Simulation
-
- The following is a brief description of each of these MODES:
-
- Communications -- Allows you to communicate with the living beings around
- PRISM complex. NOTE: You must be in Communications Mode in order to travel
- around the PRISM Complex!
- Interface -- Allows you to change various "automatic functions" around the
- PRISM Complex (i.e., Janitorial Schedules, Environmental Controls, Traffic
- Flow Controls, etc.). To interface with these "ports," enter the Library Mode
- and read the files in "PRISM INTERFACES" directory.
- Library -- Contains five directories that will become very important to you
- in Part III of the game. Familiarize yourself with the files on Perelman,
- Ryder,PRISM Interfaces, and don't forget to check the PRISM Messages from
- time to time!
- Sleep -- Yes, although you are a computer, you'll get sleep and must enter
- the Sleep Mode to refresh your diodes. This is also a good mode to enter
- when you're waiting for Perelman to come around to his office!
- Simulation -- This mode takes you into the future simulations where you will
- make recordings for Dr. Perelman. When your record buffer is full, simply
- ABORT and ask Dr. Perelman to examine your buffer so that you will be able
- to re-enter simulation and record more information.
-
- Part Two
-
- BEGINNING
-
- Go to WNNF (World News Network Feeder) and read about the world's current
- situation. Continue doing "looks" until you come back to the beginning of the
- broadcast or until you receive word from Dr. Perelman saying the simulations
- may start. When you do get this message, you will receive a list of items Dr.
- Perelman wants you to record. This list is always the same. The things you
- will be recording in the simulations are:
-
- Eating a meal in a restaurant
- Talking to a government official
- Visiting a power-generating facility
- Reading a newspaper
- Riding some form of public transportation
- Attending a court session
- Talking to a church official
- Going to a movie
- Visiting your own home or living quarters
-
- With this list tucked safely away in your memory bank, it's time to enter
- Simulation Mode. When you enter Simulation Mode, you will be given a Security
- Code to decipher. The code is a color followed by a number. Take the decoder
- that came with the game and display the color in the box then line up the hash
- marks as closely as you can. Find the code number on the inner wheel. The
- number it corresponds to on the OUTER wheel is the number you should type in
- as the Security Code (i.e., RED 94 would correspond with #78 on the outer
- wheel).
-
- After you type in this number, you will automatically be deposited in Kennedy
- Park in the Ten Year Simulation. As other simulations are added, you will be
- given a choice of which year simulation you want to visit and record.
-
- To make life easy for you, I will give you the locations of the nine items
- you are supposed to record and walk you to them in the Ten Year Simulation.
- In the other simulations, I will simply tell you what is not recordable (due
- to things disappearing around town). I will, however, tell you what you can
- record first everytime, since subsequent simulations will deposit you at
- different starting points.
-
- Here are the locations of the items on your "get list":
-
- Restaurant meal -- Northeast corner at Bodanski Square (which is located at
- the intersection of Bodanski Boulevard, River Street, and Centre Street.
- Government official -- In City Hall at the intersection of Main Street and
- Park Street.
- Power-generating facility -- A tough one to find! Located southeast of Wicker
- Drive and River Street.
- Newspaper -- At Bodanski Square.
- Public transportation -- Everywhere, but the one I'll take you to is right
- outside the Power-generating facility on Wicker Drive and River Street.
- Court Session -- Northwest corner at the intersection of Park Street and Elm
- Street.
- Church official -- St. Michael's Church, which is west of the intersection of
- Midland Avenue and Church Street.
- Movie -- Northwest from the Railroad Musuem on Bodanski Boulevard
- Your home -- Parkview Apartments, which is west from the intersection of
- Southway and Kennedy Street.
-
- Part Three
-
- TEN YEAR SIMULATION
-
- GOVERNMENT OFFICIAL -- From Kennedy Park, go southwest to Elm and Park, then
- north to the intersection of Centre, Main and Park Streets. Go west into the
- City Hall and sit down on the bench next to the Government Official. Turn your
- recorder on and say hello to the official. After he briefly chats with you,
- he'll have finished what he was eating and leave. Turn the recorder off and go
- east back to Park Street.
-
- COURT SESSION -- Go south back to the corner of Park and Elm and turn your
- recorder on. Go northwest into the Court House. Entering the Court House will
- automatically record the session. Turn the recorder off and go southeast back
- to the intersection.
-
- YOUR LIVING QUARTERS -- Go south and west to the Parkview Apartments. Unlock
- the door with the key and go west. You will automatically take the elevator to
- your floor. Unlock the door and go north into your apartment. You don't really
- have to interact with Jill. Turn on your recorder and record Jill's painting,
- the view out the window and go east into the kitchen. Open the refrigerator
- and look inside. Then go west and north into the bedroom, east into the
- bathroom. You can turn off your recorder now since there's nothing else here
- for you to record. Leave your apartment and go east back to the corner of
- Park and Southway.
-
- POWER-GENERATING FACILITY -- Go east twice to the intersection of Southway
- and River Street. Then go south, and southeast to Wicker Drive and River and
- northeast to the Factory Entrance. Go southeast into the Skycar Factory and
- southwest to the Power Station Entrance. Turn the recorder on and go south
- into the Power-generating Facility. Entering the facility will automatically
- record it. Turn the recorder off and go north and northwest back to Wicker
- and River.
-
- PUBLIC TRANSPORTATION -- Go down the stairs to the underground Tube Station
- and wait for a tubecar to arrive on the northeast set of tracks. When the
- tubecar arrives, go northeast and turn your recorder on. Now do "waits" until
- the tubecar arrives at the "Skybus Terminal," exit and turn the recorder off.
- Go up the stairs and southeast to the corner of Main and Kennedy.
-
- CHURCH OFFICIAL -- Go east twice to Main and Church Streets, then go north to
- the Church Entrance and west into St. Michael's Church. Turn your recorder on
- and say hello to the church elder. After he talks to you, turn the recorder
- off and exit the church by going east.
-
- NEWSPAPER AND EATING A MEAL -- Go north and west to Midland Avenue and River
- Street then north to Bodanski Square. Buy a newspaper from the dispenser, turn
- your recorder on and read the paper. After you've finished the paper, turn
- your recorder off and go northeast to the restaurant. Tell the snooty maitre d'
- "YES" when he asks if you want a table for one. He'll take you to a table
- far in the back and seat you. Read the menu and then give your credit card to
- the waiter. Now turn your recorder on and wait until your meal arrives. You'll
- automatically eat your meal, so enjoy it and when it's gone, turn your recorder
- off, stand up and leave the restaurant by going southwest.
-
- SEEING A MOVIE -- From Bodanski square, head east on Bodanski Boulevard to
- the Museum Entrance. Enter the Cinema Complex by going northwest and buy a
- ticket. Turn your recorder on and enter the hallway. After 15 minutes of
- watching the movie, your recorder should automatically turn itself off because
- your record buffer is full.
-
- You've recorded everything on Dr. Perelman's list, so it's time to abort your
- simulation and return to the PRISM Complex. When you arrive, go to Dr.
- Perelman's office (PEOF) and sleep. While you're sleeping, Dr. Perelman notices
- your return from the future and informs you that he and his team will examine
- your record buffer tapes. Continue sleeping while this is happening and soon,
- you'll get another message from Dr. Perelman to come to his office. Enter the
- Communications Mode and go back to PEOF and wait until the good doctor arrives.
-
- When he gets there, he gives you a hearty congratulations on a job well done
- and tells you further simulations are possible. After patting you on the, uh,
- back, he leaves for a meeting. Thus ends Part I of A MIND FOREVER VOYAGING!
-
- Part Four
-
- "Deep into that darkness peering,
- long I stood there, wondering, fearing,
- Doubting, dreaming dreams no mortal
- ever dared to dream before."
- --Edgar Allen Poe
-
- While you're waiting for Dr. Perelman's next set of instructions to come in
- to you, visit WNNF and see what the news for the day is. You may also want to
- do some reading in your Library Mode. While you're doing these small tasks,
- you should receive a message from Dr. Perelman to pop into his office as soon
- as you can. So go to PEOF and wait until Drs. Perelman and Grimwold arrive.
-
- Dr. Perelman will inform you that Dr. Grimwold wants to run another series of
- psyche tests, and when Dr. Grimwold asks if you are ready to take the tests,
- tell him "YES." Don't worry about answering correctly...this appears to be a
- little "teaser" Infocom threw in for fun. I answered "bears" to every inkblot
- and it didn't appear to affect the outcome of the game.
-
- TWENTY YEAR SIMULATION
-
- While you're waiting for the results, you can enter Simulation Mode on your
- own initiative to see if other "futures" have been added. You should see that
- a Twenty Year Simulation is now available. Select it and this time, continue
- recording the same items from Dr. Perelman's original list.
- When you enter the year 2051, you will be in the Rockvil U-Tube Station. Go
- up the stairs to the corner of Elm and University and then go north and west
- into City Hall and record the Government Official conversation. Follow the
- directions from Part Three of the walkthru to record the rest of the items.
-
- When your record buffer fills up and shuts off, abort the simulation, enter
- Communications Mode and go to Dr. Perelman's office. If he's not there, go to
- sleep. When he arrives, tell him to examine your buffer. After he leaves to go
- over the new information you've recorded, wait until he returns (you may want
- to do some Library reading while you wait). He'll ask you to record more
- information from the future. So enter Simulation Mode and select the Thirty
- Year Simulation.
-
- THIRTY YEAR SIMULATION
-
- You find yourself at the intersection of Southway and River. Since you're
- near your apartment building, visit it first by going west three times. You
- see that things have drastically changed since your last visit. Record the
- same things in the apartment as you did before. And be prepared to catch the
- BSF Raid in your buffer...it will take place inside your living room.
- After you've finished at your apartment, record the other items from the
- original list. However, this time you will not be able to record the following
- items:
-
- Government Official, Church Official, and the Newspaper (instead, read and
- record the Church Pamphlet in the church that's southeast of Bodanski Square).
-
- After you've recorded everything you can from the list, if you find that your
- buffer still isn't full, record some of the other interesting sights in town
- like the Aquarium (on Aquarium Drive between Kennedy and Park Streets) or the
- Rockvil Zoological Gardens (on Aquarium Drive south of the Rockvil Stadium).
- But be careful after dark! You'll find the year 2061 to be quite crime-ridden
- and it may be dangerous after dark. If you get robbed, you won't be able to go
- back home...Jill's depression may not allow her to unlock the door should you
- buzz!
-
- When your buffer shuts itself off after it's full, abort the Simulation and
- return to Dr. Perelman's office. He should be sitting at his desk working away.
- If he isn't, wait until he arrives then say hello to him (to get his
- attention). When he notices you, tell him to examine your buffers. He'll do
- so excitedly then return and ask you to record more! Read carefully which
- year(s) he wants more information from. You may find that he wants more from
- 2061 (30 years) and 2071 (40 years). If he wants more from 2061, re-enter
- Simulation Mode and record another buffer's worth in the Thirty Year
- Simulation. If he's satisfied with 2061, enter Simulation Mode and select the
- Forty Year Simulation.
-
- FORTY YEAR SIMULATION
-
- You find yourself at Bodanski Square so you should record the Church Pamphlet
- first, then record the Restaurant Meal and the Movie. In addition to the
- previous items no longer recordable, you will find that the Public
- Transportation has been disabled, so it will be more difficult to fill up your
- record buffer. In addition to the Aquarium and the Zoo, take a trip out to the
- Airport (at the end of Airport Way), visit St. Vincent's School and its
- playground for some interesting insights into the children of the year 2071.
- (Do you find yourself becoming depressed?)
-
- When your buffer's full, abort the simulation and go to sleep. When you wake
- up, go to PEOF and wait for Dr. Perelman. When he arrives, ask him to once
- again examine your record buffer. After he's satisfied that the year 2071 is,
- indeed, dreadful (due to "The Plan" being carried out), he'll send you to the
- Fifty Year Simulation (2081), the most chilling simulation of all.
-
- Part Five
-
- FIFTY YEAR SIMULATION
-
- You'll find yourself at the intersection of Main Street and Wicker Drive.
- Turn your buffer on and look. You can only go a limited number of moves in
- this simulation because society has deteriorated to a sort of post-cataclysmic
- survival of the fittest anarchy with whole areas of the city cordoned off to
- all but a favored few...and you aren't one of them!
-
- Leave your recorder on and go west to the bridge, southeast to the burnt-out
- building, south to the empty grocery store, east to the thugs, and when you
- can't take any more of this depressing place, head north into Midland Cemetery
- for a little mugging and death. The simulation will automatically abort and
- return you to the PRISM Complex where Part II ends and Part III begins....
-
- PART III
-
- "Who hears may be incredulous,
- Who witnesses, believes."
- --Emily Dickinson
-
- Part III of A MIND FOREVER VOYAGING is the strangest part of the entire game.
- You can enter any of the Year Simulations and wander around (but don't record
- anything!), but it's best to stay put at the PRISM Complex...the REAL action
- in this game is about to begin.
-
- Enter Library Mode and spend a lot of time familiarizing yourself with your
- Interface Modes and how to interact with them. Also read the PRISM Messages
- Directory's files. You will get a message from Emily Warren regarding the
- addition of the World News Network Feeder to your already existing ports. When
- the message arrives, make CAREFUL note of the current time and when that
- interface will be available to you.
-
- Dr. Perelman will return from a trip to Washington with bad news regarding
- the information you collected in the Simulations. The higher-ups believe the
- tapes are fakes, that the information in them has been falsified so that "The
- Plan" will be abandoned. In a dejected mood, Dr. Perelman wanders off to be by
- himself. Enter Sleep Mode, since you haven't slept in awhile.
-
- Now the hard work (on your part) begins. As you're sleeping, a message
- interrupts your dreams from Major General Dirk Peters of the Dakota/Manitoba
- National Guard saying there has been a security leak and that he has sealed
- off the entire PRISM Complex! Enter Communications Mode and go directly to Dr.
- Perelman's office.
-
- Wait around here until you see Dr. Perelman and Senator Ryder come storming
- into the office. When they arrive, turn your recorder on and record the entire
- conversation. When Ryder leaves, turn your recorder off and go to the Rooftop
- (RCRO) and wait until you see a skycar loaded with maintenance men arrive. As
- soon as they do, go to the Maintenance Core (MACO) and note the description of
- the ventilation units which are whisking away the Zeeron Fumes that are output
- by your air conditioning unit. Now enter Interface Mode. You're going to
- interface to the HVAC Controller.
-
- Ask the HVAC Controller for a Status. You will see a listing of the
- environmental functions in the various sectors of the PRISM Complex. Find the
- sector that the Maintenance Core is centered in and turn off the ventilation
- in that sector. Now exit Interface Mode and re-enter Communications Mode and
- go back to MACO. Don't leave the area until you see the phony "maintenance
- men" try to sabotage your air conditioning unit. Because of your quick
- thinking (CPU's are like that, you know!) by turning off the ventilation, the
- buildup of the Zeeron Fumes soon renders the saboteurs unconscious! Soon
- afterward, the National Guard enter and take the unconscious men away.
-
- Remember the poem that started Part III? "Who hears may be incredulous, Who
- witnesses, believes." It's time for you to show the world what the good Senator
- is really like and to put him and his "Plan" out of business!
-
- Enter Interface Mode and see if you've been given access to the World News
- Network Feeder yet. If you haven't just wait around until you can interface
- with it. NOTE: You *won't* be notified of its availability. You'll have to
- constantly look to see if you can plug into its port.
-
- When it is available, instruct the WNN Feeder to transmit your record buffer
- and return to Communications Mode and go to WNNF. Look at that! Every word,
- every threatening gesture Ryder made is being sent over the airwaves to every
- person in the world! Ryder's days are numbered, PRISM...you've done a great
- service to humanity! Now for your reward....
-
- You feel yourself falling into a deep, pleasant sleep. When you awake, you
- find yourself in your apartment with Jill, who's prattling about a trip of
- some sort. Mitchell, your son, is a handsome, clean-cut youth, not the
- dissident you remember from your simulations.
-
- The world is, indeed, a wonderful place to live after all. And you find
- you've been granted a "life" within it...no longer a piece of metal, but a
- flesh and blood creature, who can live his life to its fullest potential...
- a life made possible by Dr. Perelman....
-